Burning
Last updated
Last updated
One of the bullish features of the Crappy Bird Game, is the burning mechanics and principles.
As you will see in the , 17% of the initial total supply, is designed to feed and sustain the game's LP. In other words, 204,000,000 $CRAPPY from the initial 1,200,000,000 supply, was allocated towards this pool.
For the initial 3 months of testing (the burning mechanics, the Telegram game, new features, leaderboards resets etc.), the CTO team has decided to move only 54,000,000 $CRAPPY to the LP (as you can see ). The rest of the 150,000,000 will be sent in January, 2025. Game LP Address: Now let's get to the burning part!
Each week, if the Game's LP has a surplus of $CRAPPY compared to the initial allocation, 33% of that will be burned! BUUUULLIIIIISH!!! To maintain the sustainability of provided the potential earnings to the players, if the amounts of $CRAPPY are under the initial allocation threshold, no burning will be
All the burns can be always tracked , sent to address: 0x000000000000000000000000000000000000dEaD - DEAD